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xNxExOx

9
Posts
A member registered Mar 19, 2022

Recent community posts

I think the game is bugged, because it can not work with numbers bigger than 1e300 :( and because of that I can not buy more generators, or more universes, and I still did not find a way to complete dilatation level 20 :(

Thanks for the answer, but it does not really help :( it is just another example of the presented numbers being totally useless.

And about the option to test it, well there isn't really an option to test actual damage. How you can compare shooting to (almost) stationary targets that have 700+ HP to real enemies where you need to move, so some of the shoots will miss, so how you can compare that?
I just started new one to get actual numbers and at level 1 you comparing 100 HP targets and I did 5-50 DMG per hit to them, in match enemies have 20 HP, so what is probability of one hit on kill, and what is probability of 4 hits per kill?
Before level 2 test enemies have 125 HP, and all 3 of them take same 5-50 DMG per hit, while in match shooters have 0.1 armor and 25 HP, so there is no way to compare that either, without explanation how armor works, because 0.1 seems to do nothing.
I really do not know if I can get much further without seeing actual numbers, what the modifiers do. If there would at least be actual numbers available somewhere I could calculate it myself.

Well decreases by how much? And how many targets it can then hit? And if combined with explosion will it explode on every enemy hit, or only of first one, or only on last one? If last one what if it will hit only one, will that decrease the damage, because no explosion happen?

> I watched people play the game and they never pressed it.
There can be another explanation for that, that they did not know about the button.

I can ask about practically every modifier I seen what exactly it does. "Pi" was just random example probably because it was last one behaving weird at the time I wrote it.
> Also, "Pi" decreases damage per hit, but since it allows you to get multiple hits with a single bullet, total damage increases.
Well total damage is not shown, only "Approximate damage per bullet" and that can both decrease and increase by applying "Pi", so I do not know what "Approximate damage per bullet" exactly means.

Not knowing the stats killed my run so many times. Upgrading from level 2 modifier to level 3 changed damage from something like 300 to 30000 but then in level it was not killing enemies at all.

Kurt any chance that we will get correct gun info any time soon?

Hello Kurt.

I really like the game, but I really miss the information what the modifiers are doing. Many of them have no effect on numbers, or the effect is contradictory to the description.

For example "Pi" should decrease damage, but it randomly increase or decrease "Approximate damage per bullet".

I quickly build a prototype to show that accurate weapon info might be easy to add: https://jakub.bandola.cz/wa/ship_shooter you can check the source code at https://jakub.bandola.cz/wa/ship_shooter/gun.rs, I did not try to polish the mechanic, or implement them all, just to be an example.

Not possible to complete because "Convert Stone to CutStone" is producing GRAVEL

and after level 300? with so many balls you can not even lose, because no matter where you shoot it will still destroy a lot of bricks.

what to do after lvl 200?

I found a bug that heavy anchored weapon moved down, which caused me to lose :(